![]() If you’re against an Invoker, you will have to take a different approach and go 1-1-3-1 to be able to trade hits and kill off his forge spirit. Obviously, at 6 you are 3-0-2-1 which works great against any hero. Sniper, Shadow Fiend, Zeus, Skywrath, Clinkz, Ember and Storm pre level 6 and pretty much any melee hero that shows up. Honorable mentions that don’t stand a chance against Arc are. He absolutely wrecks every 1v1 mid matchup (except Brood) if you’re skilled enough. First 15mins you’re completely useless to your team so you will have a hard time catching up. Also, try not to pick him up against those pesky 5man-group-up-and-push-together lineups. Positioning is the key in those matchups. But if they got into your face, you’re not playing him well. His hardest counters are those who can get into your face – Slark, PA, Spectre and illusion based heroes like CK and PL. This guide is divided into few sections which cover up when to pick him, laning, items, skills and talent progression. Phantom Lancer: Wand, Treads, Aquila, Diffusal blade ~6k gold and ready to fuck shit up.Īrc Warden with those items can only properly set up to farm up the next core items that allow him to actually fight. Slark: Shadow Blade, Treads, Aquila, Wand ~5.6k early gold and he’s pretty much ready to fight. Compare that stupid amount for any other agility carry: That’s nearly 6.5k early gold for farming items. ~2100 gold for an item that gets you to your second farming (and fighting) item, Maelstrom, which is ~2700 gold. That being said he’s extremely item dependent.Īfter getting an Aquila and Boots, you’re buying a Midas. It becomes hard when you get 6(7) slotted. Microing him and the Tempest itself isn’t really a hassle. He’s easier than Meepo, but harder than Invoker. ![]() (for instance you’re jungling, kill the smallest creeps first, use the Flux from the Tempest on the biggest creep)Īrc Warden is not an easy hero to master. Whenever you summon him try to use his mana to the fullest. ![]() He shares full stats with the real Arc Warden. TEMPEST DOUBLE – Sixth man off the bench, you cannot use consumables on him. If people are dumb enough you can stack them near a tp spot in the tree, they tp into it sometimes. use them sparingly because they’re mana costly. Buffs you, neutrals and your team with attack speed (tower ignores evasion on the creeps). MAGNETIC FIELD – provides full physical evasion to everyone inside the field. Try to use it at lvl2 to harass your enemy in the lane. Most of the fights you take are already decided by how good you placed yourself and your Tempest.įLUX – deals damage over time when there are no units around the enemy. He’s a very immobile hero that’s extremely positioning dependent. Against unit heroes like Broodmother (his no.1 counter) immediately swap lanes. ![]()
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